![]() There should be no situation where a valid registered user is unable to run PingPlotter because of the new validation logic. This validation scheme is meant to foil key generators, not to inconvenience registered users. This is also the case in the unlikely event of not responding, or being shut down for some reason. Note: If you're running PingPlotter on a PC or network without internet access, PingPlotter will continue to work. If you've purchased PingPlotter and don't agree with server side validation, please contact to discuss alternatives, or if you have questions about this process. What if I'm not happy with this arrangement? This means we're not tracking your usage habits - because we only need to validate your key when you initially enter it or when your machine information changes. The reason we use the machine information (MD5) is so that if PingPlotter has already validated against the server, it doesn't have to go back up to the server again each time you run it. This process is completely transparent for you, the registered user - you need do NOTHING except enter your registration key - even if you buy a new computer, reformat your hard drive, or any other similar activity. If this changes, PingPlotter will go back up to the server automatically to refresh this key. Each time PingPlotter is run, the machine specific hash from the validation key is compared with your machine. The PingPlotter server responds with a "validation key" which is stored locally. This hash (MD5) is specifically designed so that the information that went into making the hash can't be determined from the hash (ie : there is no way the PingPlotter servers can find out any information about your machine from the hash). This information is "hashed" before it is sent. This is an MD5 hash of your machine information, including information about your hard drive (the serial number), your CPU, your bios, and your Windows install. Of interest to some is the machine specific hash that will be sent. What machine specific information does PingPlotter send?
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